Sound Librarian produce sound effects libraries for some of the industries biggest studios such as EA, Activision and Warner Brothers worldwide studios. He is now the Director of Sound Librarian, an audio production, education and training company that services the games industry worldwide. Stephan Schütze has been a composer and sound designer in the games industry for over thirteen years. He was a significant contributor on the recently launched FMOD Certification program (for which he is the instructor at Pyramind) as well as performing copy edits on 2 soon-to-be-published books on Game Audio from Focal Press. He's written 4 books, several articles, has served as a panelist for AES Game Audio seminars and has consulted to various manufacturers on both product design as well as Training Programs. During that time, he's helped grow the company from a staff of 2 to a staff of 22, moving from 2200 sq ft to 11,000 sq ft and developed Pyramind's highly touted CORE and DSP Certification programs - collectively 900 in-class hours of Training on Music and Audio production. Matt has been the Chief at Pyramind for 14 years, first serving as lead composer and engineer then dedicating his time to the Training division of Pyramind. After landing on the "left coast" in 1996, Matt served as an award-winning Regional Trainer for Guitar Center Pro Audio staff as well as Senior Pro Tools Technician for Cutting Edge Audio, delivering, fixing or teaching about PT to a who's-who of Bay Area studios, including the famous Skywalker Sound. Matt Donner has had a long and storied career - from earning a Masters in Music from NYU to working on feature film scores, recording hundreds of albums and running a studio tech-support business for 5 years prior to coming to California. He is also the author of the Wwise Project Adventure: A Handbook for Interactive Audio using Wwise. Over the past 7 years he has split his time between traveling to developers and working on-site for short durations and experimenting remotely from his home laboratory for projects such-as: Peggle2, Dead Space 3, Marvel Heroes, Uncharted 3, Star Wars: The Force Unleashed, among others. Damian Kastbauer is a freelance Technical Sound Designer working to help developers achieve an interactive audio aesthetic in support of their gameplay.
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